Unity 2023 Terrain details displays incorrectly on webGL

  1. Detail Meshes are displayed completely randomly. Some meshes are displayed, some are not, depending on index. All grass elements in the screenshots have the same fbx and the same material.

  2. The location of the grass is absolutely incorrect, there are empty areas, the lines on which the grass is not displayed, there are areas on which there is no grass, whatever you do.
    Appears regardless of grass models and materials.

The same result for 2022, but the display of the terrain surface does not work there, about this there is an article where UnityTech wrote that they will not fix the problem.

If you have any suggestions for solving the problem, we will be grateful to you.

In Editor:

In Build:

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