Im trying to port one of my xna mobile games to unity. In xna i had more than 500 objects on the screen without any slowdown on my lumia 920. In unity when there are around 40 - 60 animated enemies game starts to become laggy. For some time now i have been reading articles obout otimization but nothing seems to help much. Since i dont have a pro version i used build in internal android profiler with my galaxy s3 but i dont know how to interpret the data it gives me.
Can someone help me understand the data above?It`s problem to get 500 fully scripted objects on PC in Unity not mobile phone…
But sorry cannot help you. Make sure u are not using OnGUI on all of them. Or some for each loops a lot.