I have a character exported in a .PSB file with layers for each part, Unity pulls it in perfectly, but the character has some extras like a gun, a rifle and a second head where he is grimacing. When I go into the editor I would like to only use certain pieces for specific animations, however it looks like I have to put the character together in Photoshop so everything is lined up and then pull the character in. Am is missing something?, I would like to unity to have the extra pieces and then I can animate pulling a gun, or the rifle and grimacing when firing a long burst. I can create separate characters, each with a different face and try to stitch them together, but that seems like a whole lot of extra work.
I did look at a number of videos on the editor, but didn’t see anything like this being done.
I can buy something like Spriter, but I’d like to keep this in Unity and use the Inverse Kinetics.
Any help would be appreciated.
Thanks
-Paul-