Unity 2D arrays seem to scuff the bottom of textures

Pre Texture Array

Post Texture Array

Hi, I’ve come across a error I haven’t been able to fix. Textures made into 2D Arrays seem to be marked/scuffed at the base of them.
No matter the image settings they all seem to be effected by this destruction and I can’t find any possible fixes online. Anyone know what I’ve done wrong or any possible fixes?

More things I forgot to note:

  • This is happening in unity 2020.3.37f1
  • This isn’t only happening to these specific textures but other different textures for different models as well
  • I’ve tried setting up the arrays in such away to be assigned different columns and rows with no luck
  • I’ve tried exporting the images from different software to change meta data with no luck.

I’ve done some more testing with the arrays, trying to figure out what’s specifically causing it and as far as I can figure it’s a bug directly linked with Unity’s 2020 LTS since the bug is easily replicated on all versions of 2020 LTS in a new project, but not replicate it in the most recent 2021 LTS (done trying URP and HDRP. Doubted it’d make a difference but worth checking).

Going to report it as a bug then hopefully it’ll be fixed in the next patch of 2020LTS

Solved the issue. Apparently you shouldn’t set the texture to be transparent, that wreaks the textures.