Hi, I’ve come across a error I haven’t been able to fix. Textures made into 2D Arrays seem to be marked/scuffed at the base of them.
No matter the image settings they all seem to be effected by this destruction and I can’t find any possible fixes online. Anyone know what I’ve done wrong or any possible fixes?
I’ve done some more testing with the arrays, trying to figure out what’s specifically causing it and as far as I can figure it’s a bug directly linked with Unity’s 2020 LTS since the bug is easily replicated on all versions of 2020 LTS in a new project, but not replicate it in the most recent 2021 LTS (done trying URP and HDRP. Doubted it’d make a difference but worth checking).
Going to report it as a bug then hopefully it’ll be fixed in the next patch of 2020LTS