I’ve created a tentacle that consists of multiple game objects, each attached to eachother using HingeJoint2D’s. Gameplay wise this multiple segmented approach is great because I can use Unity’s built-in physics, but it doesn’t look very good art wise.
Is it possible to ‘bend’ 2D sprites, so the tentacle segments look like they’re attached to eachother? Or perhaps take a single image and bend it using splines of some sort?
I would prefer to keep using multiple game objects to represent the tentacle.