Unity 2D Character Vibrates When Touching Wall

Like the title says when i walk into a wall i start to vibrate. It doesn’t affect gameplay just graphics i believe. The game is a 2D platformer using rigidbody 2D. I am new to game dev so what you fixed could you please tell me how you fix it. Thank you.

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public float MovementSpeed = 1;
    public float JumpForce = 1;

    private Rigidbody2D _rigidbody;

    private float coyoteTime = 0.2f;
    private float coyoteTimeCounter;

    private float jumpBufferTime = 0.05f;
    private float jumpBufferCounter;

    [SerializeField] private Rigidbody2D rigidbody2D;
    [SerializeField] private Transform groundCheck;
    [SerializeField] private LayerMask groundLayer;

    private bool isGrounded()
    {
        return Physics2D.OverlapCircle(groundCheck.position, 0.2f, groundLayer);
    }

    private void Start()
    {
        _rigidbody = GetComponent<Rigidbody2D>();
    }

    private void Update()
    {
        if (isGrounded())
        {
            coyoteTimeCounter = coyoteTime;
        }
        else
        {
            coyoteTimeCounter -= Time.deltaTime;
        }

        if (Input.GetButtonDown("Jump"))
        {
            jumpBufferCounter = jumpBufferTime;
        }
        else
        {
            jumpBufferCounter -= Time.deltaTime;
        }

        var movement = Input.GetAxis("Horizontal");
        transform.position += new Vector3(movement, 0, 0) * Time.deltaTime * MovementSpeed;

        if (coyoteTimeCounter > 0f && jumpBufferCounter > 0f)
        {
            _rigidbody.velocity = new Vector2(_rigidbody.velocity.x, JumpForce);

            jumpBufferCounter = 0f;
        }

        if (Input.GetButtonUp("Jump") && _rigidbody.velocity.y > 0f)
        {
            _rigidbody.velocity = new Vector2(_rigidbody.velocity.x, _rigidbody.velocity.y * 0.5f);

            coyoteTimeCounter = 0f;
        }
    }
}

Sorry if the code is sort of sloppy. I am using multiple tutorials to make the movement perfect for me.

Your character moves forward by moving the transform, try to move with rigidbody, if you move with transforms it can even go inside the wall, because when doing something with transforms, the laws of physics are not calculated…rigidbody not like that.