I have a temporary player asset and a temporary enemy asset. I have successfully put Circle Colliders 2D on both but when I run the script it appears like I didn’t put my Colliders. Here is my temporary script.
void OnTriggerEnter2D(Collider2D other){
Debug.Log (“Gumagana na!”);
}
void OnTriggerExit2D(Collider2D other){
Debug.Log (“Gumana ka na please!”);
}
void OnTriggerStay2D(Collider2D other){
Debug.Log (“Nagmamakaawa ako!”);
}