Unity 2d collision

Hi,

I have a circle collider within another bigger circle collider. How can I detect when the smaller circle collider moving within the bigger one hits the edge of the bigger circle collider. I can detect when it leaves completely, but I want to detect when it first starts to leave. I would assume this is easy and I googled but can’t find a good way to phrase it to find the results I need.

Thanks

I correctly understand that you need it?

Now I understood your question correctly. What if around a small collider to make some more smaller colliders and to check by means of them?
Or use Ray?

Hmmm… is there no way to detect when one collider starts to exit the other or a way to detect when the extremity of one collider touches the extremity of another? Picture a small circle within a big one, as soon as the small one touches the big one, I want to trigger something.