Greetings all.
I seem to be a bit lost in unity’s new 2D interface. I am currently making a sample game to learn how to use the new 2D features.
Basically I have a scene comprised of sprites. Terrain sprites and a character sprite each inside a specific layer.
My problem comes when I try to add a plane to the scene. The planes are needed to bring a parallax effect into the environment, but for some reason their materials render behind the sprites no matter what I do to their z position.
This seems to only happen when I use a material with alpha value.
Any help would be greatly appreciated. Thank you.