Hi, in Unity, I have been following Code Monkey’s Liquid Simulation Tutorial to add fluid to my project.
To make the fluid appear as a collective mass as opposed to a collection of particles, a second camera dedicated to rendering fluid is used. The output of the camera is sent to a square render texture of lower resolution which rendered over a Quad.
This works, but after following the tutorial, my fluid can only render in a square in the centre of the screen as shown in the image below.
Have I done something wrong, or has something critical been omitted within the tutorial?