Hello Unity community,
I’m working on a 2D game in Unity and I’m experiencing performance issues. When using Unity’s Profiler, I see that the FPS in “CPU Usage” is around 15 FPS, which i think is significantly low. My game is quite simple in terms of graphics and physics (A space ship shooter game) so I’m concerned about the low frame rate.
- What are the best practices for optimizing performance in a Unity 2D game?
- What additional tools or techniques can I use to identify and address performance bottlenecks?
- Are there specific Unity settings I should be aware of for 2D games on mobile devices?
- Any advice on improving performance on mobile devices, considering that my game will run on iOS?
I appreciate any advice or direction you can provide to help me improve the performance of my first game in Unity. Thank you!