Ondine
1
Hi, I’m new with unity and i’m trying to make a stupid horizontal scroll game with some bombs on your way.
The player is a robot with a collider and a rigidbody. The bombs have only a collider and a script to move:
Vector2 pos = transform.position;
pos.x += Vector3.left.x * vel;
transform.position = pos;
I’m trying to make a “God Mode”, that when you hit a bomb, the bomb will explode and you can continue to play without die.
My problem is that when i hit the bomb the explosion force send my robot out of the camera ( on the left)
Does anyone have an idea on how i can avoid this?
Thanks in advance
If you want to detect collisions and don’t want to have an effect of collisions, you have to use Trigger.
- Check the isTrigger property of the bomb
- Use the OnTriggerEnter function to detect collisions in god mode