I’m working on a tile based 2D level editor, going to be similar to what you can see in Broforce so the full level/terrain will build up from many “squares” (tiles).
I will need to modify these runtime (change sprites, destruct object, etc.)
I started to implement this storing these tiles as prefabs in a two dimensional array, so I can easily grab and modify them runtime. My question: how will it affect performance? Is it safe to do this way or there is a better workaround for this?
This is how the basic implementation looks like: - YouTube
Thanks!