Unity 2D - Make Player Auto-Move?

Hello,
I’m making a 2D sidescroller game in which I want the player to automatically move to the right, HOW DO I DO THIS?!? I’ve looked at tutorials and stuff but I cant find an answer!

heres my script

{ using UnityEngine;
using System.Collections;

public class CharacterControllerScript : MonoBehaviour
{
public float maxSpeed = 10f;
bool facingRight = true;

Animator anim; 

bool grounded = false;
public Transform groundCheck;
float groundRadius = 0.2f;
public LayerMask whatIsGround;
public float jumpForce = 700f;

// Use this for initialization
void Start () 
{
	anim = GetComponent<Animator> ();
}

// Update is called once per frame
void FixedUpdate ()
{
	grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
	anim.SetBool ("Ground", grounded);
	
	anim.SetFloat ("vSpeed", GetComponent<Rigidbody2D> ().velocity.y);
	
	//float move = Input.GetAxis ("Horizontal");
	
	//anim.SetFloat ("Speed", Mathf.Abs (move));
	
	//GetComponent<Rigidbody2D> ().velocity = new Vector2 (move * maxSpeed, GetComponent<Rigidbody2D> ().velocity.y);
	
	//if (move > 0 && !facingRight)
	//Flip ();
	//else if (move < 0 && facingRight)
	//Flip ();
}

void Update()
{
	if (grounded && Input.GetKeyDown (KeyCode.Space)) 
	{
		anim.SetBool("Ground", false);
		GetComponent<Rigidbody2D> ().AddForce(new Vector2(0, jumpForce));
	}
}

void Flip()
{
	facingRight = !facingRight;
	Vector3 theScale = transform.localScale;
	theScale.x *= -1;
	transform.localScale = theScale;
}

}
}

What if you change

` //float move = Input.GetAxis (“Horizontal”);

 //anim.SetFloat ("Speed", Mathf.Abs (move));
 
 //GetComponent<Rigidbody2D> ().velocity = new Vector2 (move * maxSpeed, GetComponent<Rigidbody2D> ().velocity.y);
 ` 

To

     float move = 1.0f;
     
     anim.SetFloat ("Speed", Mathf.Abs (move));
     
     GetComponent<Rigidbody2D> ().velocity = new Vector2 (move * maxSpeed, GetComponent<Rigidbody2D> ().velocity.y);