Unity 2D my Player is stuck in the Jump animation with no errors in Unity or Visual Studio

public float moveSpeed = 3f;
float velX;
float velY;
bool facingRight = true;
Rigidbody2D rigBody;
Animator anim;
bool isRunning = false;
public float jumpForce = 280f;
public LayerMask theGround;
public Transform groundChecker;
bool onTheGround = false;

void Update()
{
//Gets horizontal and vertical speed and passes it to rigBody
velX = Input.GetAxisRaw(“Horizontal”);
velY = rigBody.velocity.y;
rigBody.velocity = new Vector2(velX * moveSpeed, velY);

if (velX != 0)
{
isRunning = true;
}else
{
isRunning = false;
}
//PROBLEM MAY BE HERE!!!
anim.SetBool(“isRunning”, isRunning);
onTheGround = Physics2D.Linecast(transform.position, groundChecker.position, theGround);
anim.SetBool(“onTheGround”, onTheGround);
//Jump animations, controls
if (onTheGround && Input.GetButtonDown(“Jump”))
{
velY = 0f;
rigBody.AddForce(new Vector2(0, jumpForce));

}

add a print to check your Linecast is hitting the floor.