Unity 2D (not 2.5D) games

Hi forum.

I’m very new to Unity, but very intrigued by its potential. I am currently working with a small but potent group that is looking to develop online learning content and I am considering investing in Unity as the main tool for developing the learning apps.

My question is about 2D capability. I have seen a lot of 2.5D scroller games that use 3D models with a limited Z axis purely for depth display, but I haven’t seen much in the way of 2D animation graphics used in the 3D space.

I understand it’s possible because of old-school methods for effects like fire being simple 2D animations on the screen, but I would like to know a little more about the possibilities. I would use 2D img sequences to create the sprites, and then have them coded to interact with the player’s commands. I have experienced problems in Maya when running a heavier amount of sequences so I’d like to know if I will run into limitations like this…

If the img seq idea is not efficient, I have another solution which requires more information: If I were to create the animations using parts of the character and key frames, is there a way to add a clean shader to outline to it without overlap between limbs?

Thanks for listening, I’m all ears for your ideas.

Roland

Lots of games have been made in Unity using 2D sprites in 3D space… Mika Moble has made themselves a small fortune in Unity with these types of games :wink: - last time I had a chance to look at their technique they were using Maya to animate layered, rigged, sprites.

But by far the most popular technique for 2D games in Unity these days is to use Sprite Manager.

Anyway, do a few searches here on the forum for 2D techniques and you’ll find lots of different ways to accomplish it.