Hi forum.
I’m very new to Unity, but very intrigued by its potential. I am currently working with a small but potent group that is looking to develop online learning content and I am considering investing in Unity as the main tool for developing the learning apps.
My question is about 2D capability. I have seen a lot of 2.5D scroller games that use 3D models with a limited Z axis purely for depth display, but I haven’t seen much in the way of 2D animation graphics used in the 3D space.
I understand it’s possible because of old-school methods for effects like fire being simple 2D animations on the screen, but I would like to know a little more about the possibilities. I would use 2D img sequences to create the sprites, and then have them coded to interact with the player’s commands. I have experienced problems in Maya when running a heavier amount of sequences so I’d like to know if I will run into limitations like this…
If the img seq idea is not efficient, I have another solution which requires more information: If I were to create the animations using parts of the character and key frames, is there a way to add a clean shader to outline to it without overlap between limbs?
Thanks for listening, I’m all ears for your ideas.
Roland