Unity 2D: Static Camera Follow

How can I achieve a scene where if my main character exits the boundaries, the camera immediately moves a certain distance? Kind of like a top down RPG type of camera, but without fading, and this time, it is a platformer. Any help would be appreciated!

5238287--522719--upload_2019-12-2_17-13-50.png

You can use Clamping and offsets to achieve this effect. Here’s a video to get you started :slight_smile: