Unity 2D URP Lights Disappear After Building Project

In my 2D project my lighting looks great in scene view and game view and when I play the game from within the editor. However, when I build the project and play it, it has default 2D lighting, as if all the shaders/materials reverted back to default_unlit. I can’t confirm that is what is happening, but that’s what the project looks like.

Anybody else encounter this? Is there an easy fix?

A friend helped me figure out the issue. In Quality settings I had Fastest as my default, but my URP lights were only assigned to the Fantastic setting. So, I just switched to Fantastic as the default; later on I’ll make sure the render pipeline is assigned to every quality setting.