Unity 3.0.0f2: The editor died!

So basically I was in the quality settings changing some stuff up because I like to run the editor with everything at highest settings, so when I flipped the anti-aliasing up to 16x this happened [Image attached].

I’m not sure what the deal is, in one of my other projects 16x anti-aliasing works fine, without killing the editor. Anyone know what the problem is?

File a bug report and document the steps to reproduce as accurately as you can.

Just done that then.