Unity 3.0 - Beta 6 : "Select Animation Clip" windo

When I create an animation I often give a name like

  • idle_A
  • run_A
  • walk_A
  • etc…

Problem is in Unity 3 when I want to assign an animation to a model clicking on the little circle from the model’s properties the list looks like :

  • idle_A
  • idle_A
  • idle_A
  • idle_A
  • idle_A
  • run_A
  • run_A
  • run_A
  • run_A
  • run_A
  • walk_A
  • walk_A
  • walk_A
  • walk_A
  • etc…

(I have several different skinned models in my project)

In unity 2.6 I always worked with the @ workflow.
I continue to use it in Unity 3 but Unity clean the full name in the animation list.

“ModelName@” has beed cleaned (= Deleted)

I think it could be very interesting to add a button filter in the “Select Animation Clip” window :

  • List All Animation
  • List Animations from model only
    (unity’s programmer could use the @ worklfow to match the right animations list ^_^, isn’t it?)

Really thank you if Unity team could do something for it… :cry:

This is problem is really weird…

Does someone have an answer please? :frowning:

Be sure to file a bug report.