When I create an animation I often give a name like
- idle_A
- run_A
- walk_A
- etc…
Problem is in Unity 3 when I want to assign an animation to a model clicking on the little circle from the model’s properties the list looks like :
- idle_A
- idle_A
- idle_A
- idle_A
- idle_A
- run_A
- run_A
- run_A
- run_A
- run_A
- walk_A
- walk_A
- walk_A
- walk_A
- etc…
(I have several different skinned models in my project)
In unity 2.6 I always worked with the @ workflow.
I continue to use it in Unity 3 but Unity clean the full name in the animation list.
“ModelName@” has beed cleaned (= Deleted)
I think it could be very interesting to add a button filter in the “Select Animation Clip” window :
- List All Animation
- List Animations from model only
(unity’s programmer could use the @ worklfow to match the right animations list ^_^, isn’t it?)
Really thank you if Unity team could do something for it… ![]()