Justed wanted to show off a little demo I made the other day with Unity 3.0 and the new cloth physics. Fun to play around with. This demo also plays back mod music and makes webplayers extremely small.
I still haven’t gotten around to playing with the new cloth physics yet, looks so cool though. Two questions:
Can you do 2 sided cloth? I’m thinking about something like a basketball hoop net, so it would need to be 2 sided, diffuse, and cookie-cut alpha. Do-able?
Also, any ideas how you’d grab the fabric and rip it? You’ve done some nice “shoot holes through the fabric” demos, do you think a “grab and rip” would be do-able too?