Hi everyone,
I am getting some strange camera issues that I am getting in 3.0 after importing a project from 1.7.
Basically, the camera in the editor renders the scene fine, however, on the iPhone (gen1 and iPhone 4), I am getting a LOT of artifacting.
I used OnGUI buttons to do an Application.LoadLevel(x) for example and the single scene camera (using a skybox) doesnt seem to refresh fully so I see traces of the previous level below the current level I am on. It appears that the camera is not doing a full screen refresh but just part one. So I see “trails” of the geometry everywhere.
Has anyone encountered this or know how to fix it? I feel like there is some magic checkbox somewhere I just need to flip on to fix this.
This is among some of the major issues I have encountered so far.
Thanks in advance!