Unity 3.0 iOS camera rendering issues

Hi everyone,

I am getting some strange camera issues that I am getting in 3.0 after importing a project from 1.7.

Basically, the camera in the editor renders the scene fine, however, on the iPhone (gen1 and iPhone 4), I am getting a LOT of artifacting.

I used OnGUI buttons to do an Application.LoadLevel(x) for example and the single scene camera (using a skybox) doesnt seem to refresh fully so I see traces of the previous level below the current level I am on. It appears that the camera is not doing a full screen refresh but just part one. So I see “trails” of the geometry everywhere.

Has anyone encountered this or know how to fix it? I feel like there is some magic checkbox somewhere I just need to flip on to fix this.

This is among some of the major issues I have encountered so far. :expressionless:

Thanks in advance!

I think I found the problem. Basically, the skybox attached to the camera was causing the trailing, changing the camera background to solid color fixes this issue on the device but I can no longer use an image for the camera background.