Could you stop with the random words with different sizes and colors please?
Other than that, from what I have heard:
*Improved shadows: Less artifacts
*Cloth
*Soft bodies through cloth
*Better physics
*A tree editor
*Better shader system
*Upgraded mono version
*Upgraded Raknet version
*Black skin for Unity Pro
PhysX was upgraded to the current SDK version, also there are now collision layers for testing collision so no fuzzy complicated mass IgnoreCollision setups anymore to replicate collision layers
What i don’t understand about the cloth physics is why you can’t increase the stiffness parameters to larger degrees.
For instance if you want to make a soft ball, then you also need some decent pressure from inside. On the other side you also need to be able to define how resistent a material is to this pressure in order that an object won’t be blown up like a balloon or hangs around like a sad sack because the pressure is too low.
Just something to finally make reasonable softbodies.