Unity 3.0 Pro AssetBundles doesn't support addon scripts

Hello, I am a user of Unity 3.0 Pro, I have requirements on a project that requires the need of add-on content or dowloadable content as well as functionality for an application, but I realize from multiple posts and threads that AssetsBundle only support script references and not any new scripts.

I think the chances are quite low but I need to get official confirmation that Unity Pro 3.0 AssetsBundle feature does not support add-on/extra script.

If this is true, is there another functionality in Unity Pro 3.0 that allows for me to give post-development updates (including coding/scripting ones) and which is it.

Thanks-in-advance to Unity Support,

Research Dolphin. =)

Unity never supported scripts in asset bundles and this has not changed for U3
You can transfer assets (who would have thought given its name? ;)) through asset bundles (that means audio, video, textures, models, animations, text files) but you can not transfer .net assemblies.

code can only be in the player you build or nowhere

Technically you can write and execute functional code using Evaluate on a string but this is extremely slow and effectively “Compiles your code” on the go.

reflection would definitely be better in this case. there is a blog explaining it a bit more in detail.
but it will definitely be much more work and only partially usable