Unity 3.0 squaring textures

Hi,

I have a question about force squaring textures in Unity 3.0. If I have texture with
825x117 sides, after importing I have 1024x128, but if I add some transparency from alpha chanel, I got 1024x1024 texture in Unity. Is there any options to turn it off?

Check if you tell it to “power 2 ify it” and if you set it to compressed

and make sure you are on b7 not b6 as there was an issue there that at least on iphone projects meant: compressed → squarify even if not pow2