I seemed to have found a bug in U3.1 (by the looks of it) I created a simple interactive cloth and whenever i move it, it seems to move so quickly and basically runs out of the unity grid on all 3 X,Y,Z axis, and also get an error
However if you move the cloth really really slow, you can manage to move it fine, but stutters alot.
Just wondering if anyone else was having this problem in the new update?
I don’t think we can move an interactive cloth and I’m guessing that’s what that error message is telling you.
But we were able to in U3.0 perfectly fine as i remembered, perhaps the update caused this?
does the object have a rigidbody and is moved that way in fixed update?
Guess that this could be needed for the physics engine to pickup the move as transform based moving is “non physical”
i added absolutly nothing to it, just created a simple cloth from gameobject > create other > cloth.
I mean its not a huge deal, but maybe i’d just put it out there for a fix if its an actual bug or not.