Unity 3.2 debugging with Visual Studio?

So when reading through the changes in Unity 3.2, I saw the following:

Debugger: Attaching the script debugger to (and detaching from) Unity and debugging-enabled players is now possible.

Now, I ASSUME this just means I can attach and detach the MonoDevelop debugger to an already-running Unity process. However, it gives me a small glimmer of hope: Might it also, then, be possible to attach the Visual Studio debugger?

I assume not, because VS remote debugger tries to connect to the microsoft implementation of .Net rather than the Mono. If there was a 3rd party plugin for VS that enables remote Mono debugging then it might be possible.

there is, the mono addon
but I’m unsure it works with unity as unity has own slightly modified versions of the framework