Unity 3.2 Graphics glitch

Hi Since I upgradet to Unity 3.2 (and now 3.3) some of my models have weird graphics glitches. As you can see here http://tinyurl.com/63jok8s the texture gets somehow influenced by the mesh of the character. The only way to prevent this is using a unlit shader. Anybody an idea what may be wrong here? I've tested this on 3 different PCs so its not a problem of my graphics card or drivers.

2 Answers

2

Have you tried reimporting your art and checking the normals/uvmaps of your model?

UVs aren't the problem, if an unlit shader fixes it, but it definitely looks like your normals are out of whack. Recalculate them. And make sure you're using smoothed normals! The poly count for that is WAY higher than it needs to be, right now!

if you bake your textures and save as .fbx it will avoid this problem