Unity 3.2 Problem

Just updated from 3.1 to 3.2.
I have an orthographic camera with far clipping plane set to 10000. I have a 1024 x 768 texture at 2000 on the Z (the background). I see this texture in the editor, buit when I play in the editor the texture disappears only in the scene window, yet it still shows in the game window.
When running if I change the Z position to anything 600 or less it shows up. 600 or more causes it to disappear in the scene window. It does always show in the game window though.

Not a huge issue, but it would be nice to see my background in the scene window while the game is running.

If you can create a small project that shows this issue, include that in a bug report. Sounds similar to an issue I had (icons were clipped in ortho view at long distance)

I’d like to chip in with a noticed problem… The SmoothFollow camera script now jitters a lot during Lerp rotations. Is there a new way to do this now?

I am having this same issue! Ever since upgrading to 3.2 my scene window is jacked in my most important project! ANYONE AT UNITY… PLEASE HELP!

P.S. The editor scene window on mine is ALWAYS affected… not just when playing. I can only see a fraction of only each asset in the window. My project was working just fine before the 3.2 upgrade.

This has been logged in the bug database (case 391443) but there isn’t any progress yet since it was only added a few days ago.

I FOUND THE SOLUTION! :slight_smile:

I was using a customized Window Layout… if YOUR Scene window is corrupted after upgrading to 3.2… all you need to do to correct this is change the window LAYOUT to one of the pre-built Layout options. And abracadabra, your scene window should be working properly now.