Has anyone been able to compile an iOS project to device with a Unity 3.2 Xcode 4 combination? I’m currently getting the following errors:
Error building Player: Exception: Please make sure Xcode 3.1 including the iPhone SDK is installed.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Exception: Error building Player: Exception: Please make sure Xcode 3.1 including the iPhone SDK is installed.
UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings (Boolean askForBuildLocation, BuildOptions forceOptions)
UnityEditor.BuildPlayerWindow.BuildPlayerAndRun ()
Which of course are rather bogus because Unity 3.1 worked with Xcode 3.2.5 just fine, and the above error is calling out for Xcode 3.1.
FYI, my Xcode 4 installation is at the default /Developer path because Apple is already recommending it over Xcode 3.2.5 (e.g., you can now use Xcode 4 to submit both iOS and OS X apps), which is why this error is a bit worrisome for those of us who plan to upgrade deploy fast. At some point Apple will release/require iOS 4.3 and I can only imagine it'll come with Xcode 4, at which point we'll be at a bit of dead end if this compilation failure is not addressed Unity-side.So, after that little bit of panic out of the way, I proceed to ask the more civilized questions: has anyone gotten Unity 3.2 Xcode 4 to work together? Is this maybe an error particular to my box? That notwithstanding, does Unity 3.2 work with Xcode 3.2.5?
Thanks for any information! Regards,
- jmpp