Just a quick poll. Can you get Unity 3.3 compiling on Xcode4 (and running your app on a connected iOS device)
(Please only vote yes if you have Xcode4 compiling to a device with no issues)
Just a quick poll. Can you get Unity 3.3 compiling on Xcode4 (and running your app on a connected iOS device)
(Please only vote yes if you have Xcode4 compiling to a device with no issues)
5 / 0 should sway anyone I guess.
3.4 adds the require compiler settings and (as far as I know cuts down on warning spam). Form what I’ve read.
no one is getting the “Unable to read symbols for … (file not found)” error in Xcode4 (from Unity3.3) when compiling to a device? (displays splash screen then crashes)
do you choose “The latest version” ? not 4.3.
does anyone have a guide for this? I find Unity are not very forthcoming as the basic “untouched” settings don’t work.