This is just a heads up in case anyone else runs into it. The symptoms are immediate crash on launch for any Unity app (even an empty scene). Hopefully seeing this will save someone the time of reinstalling and checking everything on earth that I just went through
From Unity:
“We are aware of this issue, which affects only Android non-pro (basic) licensees, together with some versions of the Android OS (typically Gingerbread and later).”
Seconded. I spent all night working on my project only to run into this when I finally get the chance to send it over today. Since I use a modded Nook Color I expect to not have the same level of support the other people have, and assumed it was just the tablet. After many hours I finally created a new demo project and realized that I couldn’t even run that.
I’m re-installing the previous version of Unity at this very moment.
Thanks for posting this Prime31. I have been stuffing around for the last two days trying to figure out what was wrong, but I agree after testing it is the update.
Well, had the Problem too. Even though I knew it, that it must be something with Unity. Because just a few hours before the update, I compiled the game successfully, after the update it failed. There was no code change and nothing.
I downgraded to 3.4.1 again too. Luckily I didn’t removed the old setup files.
Yeah, though for me it’s out of forgetfulness. When I downloaded the latest update I was thinking about deleting all of my previous downloads because of the space it was taking up. Good thing I waited before doing that.
I have experienced the same problem. I upgraded to Unity 3.4.2 and my app stopped working on Android 2.3.
I have now tried installing version 3.4.1 over the top of 3.4.2 to downgrade Unity but the problem persists although there is now an error message rather than the app dropping out with no message. The error is:
“The application UnityTest (process.com.qualcomm.QCARUnityPlayer) has stopped unexpectedly. Please try again.”
I have just tried completely uninstalling Unity and installing 3.4.1 and still get the same results.
Anyone know what I might be missing or doing wrong?
Or any tips on where to get more information into what is causing the crash?
@Elias, how come you are a PC user and download also the .dmg each time ?
@Prime31 as AppleScript is now broken as iOS 5sdk, how your plugins play now ? Need to make manually import of the frameworks?
I own your iAD plugin, and I was wondering, since OpenFeint suffers this.
Unless XCode 4.2 has changed the apple script side again, the prime plugins should work without a problem as he, unlike Unity, has had 2 sets of apple scripts for soon a year, to work with xcode 3 and xcode 4
Openfeint doesn’t work cause they don’t have dual scripts, their scripts work for XCode 3 and thats it (might have to do with the longstanding rumor that illegally OF copy pasted it from the UEP which offered it in text form for user to expand it to their needs)
I wonder how can we poor Android Basic users play with the new Unity version (many asset store assets require now 3.4.2)
Any chance this issue will be fixed soon ?
@dylski
I downgraded reverted to 3.4.1f5 and I have no issues at the moment.
I see you are using qualcom AR I can’t tell since I don’t use that library.