Well Blender has officially reached 2.6 (2.6a as of this posting). Anyway, I know Unity didn’t support integration with 2.5x builds because they were technically betas but since 2.6 is officially the Blender 2.49b successor, does Unity support the same level of integration as 2.49b?
I just tried it and that doesn’t seem to be the case.When I try to import just a cube, I get:
Blender could not convert the .blend file to FBX file.
You need to use Blender 2.45 or higher for direct Blender import to work.
Am I doing something wrong or is integration not yet implemented? I can’t find anything that says Unity works with Blender 2.6 so if it doesn’t, will it ever?
This also works with 2.6 (dunno about 2.6a but it should work to, until they did some fundamentally changes which i doubt)
edit:
The current import script, shipped with 3.4 versions works with Blender 2.56! For newer Blender versions you have to take the import script from the thread above
Thanks for the responses guys. I did search the forums first but I was looking for 2.6 and not 2.5 which was why I wasn’t getting any hits. Again thanks for taking the time to respond you two.
I’m using the community script and when I import a .blend file it’s rotated 270 degrees on the X axis. Also, if I change anything in the transform and hit run, it jumps back to 0. Anybody else have this problem?
I haven’t tried to reproduce your problem. But one thing I noticed is that the animations get imported also for not rigged objects. The default animation may flip the object when “animating” or as you hit play. For me personally it is annoying sometimes and as it is not too hard to solve it, I can live with it.
If you don’t need the animation, you may deactivate them in Unity for those blend files.