I have a game in which the configurable joint is heavily used. Unity 3.4 seems to have broken the ability for it to be configured in world space, at least I can’t get it to work through the editor or through assigning it in code.
I have submitted a bug report and a file, but in the mean time, is there a relatively easy way around this?
How would I convert a quaternion in local space to world space?
I just saw in the release notes: “ConfigurableJoint.configuredInWorldSpace will no longer result in a wrong coordinate space. Projects using this setting need to be readjusted!”
What!!! It was working before, now it doesn’t! What exactly does this setting do now??