Unity 3.4 Lightmap issue

I have a scene that I want to just light map a building, not the ground or sky cube. neither one is set to static and neither one’s “Generate Lightmap UV” are set.

The issue is when I light map, unity imposes the light map texture on the sky cube and ground. I can even turn the objects off and they still get mapped.

remove those items from the beast settings by setting them to 0 or something (not at my dev machine atm).

Hmm… not sure how to set that.

just explore beast window, its on one of the tabs in front of you. click the object and give it no space on the lightmap, or read docs, should be in there.