Hi,
I’m have some trouble exporting animations from Cheetah 3D 6 to Unity 3.5.2 and need some help please.
I’ve got a 7 take animation file that I’ve exported into Unity as a .jas file (also tried .fbx) when in Unity the animations only play once, In projects I’ve selected animation wrap mode to loop but it still only plays them once.
If I select split animation and set start frame to 1 and last frame to 60 (the size of my first take) and select loop it works, but if I carry on splitting, renaming and setting to loop until I get to the total of my 7 takes it will only play the first one.
I’ve exported the same animated model from blender with deferent animations (@idel @walk @run) and they loop fine.
Has anyone came across this problem? As I can export from blender ok, to me it’s pointing to the way its been exported from Cheetah, I’d like to think I’m missing something simple, any help would be greatly appreciated.
I’ve also tried script as below with the same results
animation["Walk"].wrapMode = WrapMode.Loop;
animation.play ("Walk");
Thanks.