Unity 3.5.6?

I hate to be that guy, and I apologize if I missed an announcement… but iOS 6 is out now and… well… things are a bit broken. Rotation, at least, is a bit of a big issue, since Apple wont approve any universal or iPad only app that does not support at least 2 orientations.

I been trying some code that Prime31 posted in another thread… but it seems to not help very much, at least not in my case where I need two landscape orientations (It would work fine if I was able to do allow portrait orientation.)

So… soon? Is there a beta hidden somewhere I may have missed?

Yes, there is a Unity 3.5.6 in private beta testing right now which addresses some iOS 6 issues.

Release date is “when it’s ready” as usual.

Sorry for the noob question, but how does one get the 3.5.6 private beta?

Look at the name. It’s private.

You have to join the army. They have “privates” from what i know :slight_smile:

You have to play the Unity Bootcamp demo and get to the rank of private.

What antenna tree said. But 3.5.6 should be out real soon now; final stages of testing.

Great news, I’ve been waiting for this to submit our updates. Btw, have you also added 1136x640 res to game window presets?

Thanks for the info guys. Again, hate to be that guy but was extremely afraid that I would be forced to buy 4.0 if I wanted to deploy for iOS 6. Hopefully once my NEXT game goes out I’ll be able to afford getting 4.0 Pro+iOS :slight_smile:

BTW… where do I send bug reports again?.. I mentioned this one before and not sure if I submitted it via some channal… but just for giggles here again:

In iOS, Handheld.PlayFullScreenMovie has a bug. Documentation says it pauses the game until the video is finished, but it seems to take a few fractions of a second to do this. If I have code like this:

Handheld.PlayFullScreenMovie(…moviefile…)
// Movie should be done by now so play BG Music
myBGMusicPlayer.Play();

Well… the BG music starts as soon as the movie starts. I also attempted placing the PlayFullScreenMovie in the awake and the BG music in the Start of the same class and it still gets me the overlapping audio issue.

Use the bug reporter app.

–Eric

Any news on the update ?

Is there a version being investigated to add support for iOS 5 CVOpenglESTextureCache API?

Still in private beta. The testing cycle for these 3.5.x updates has typically been a couple weeks, but this one introduces iOS 6, iPhone 5, etc so it might take slightly longer.

Is it possible to support iOS 6 without a Unity update?

Gigi

If you’re lucky, the only issue you will have is with the splash screen. Simply turn off png compression in your xCode and your game should work. (I make no promises, but it worked for us and several others.)

is 3.5.6 fixed performance issue on android export ? (have good performance like 3.4.2) ?

What performance problem? Need more details than just “I have some performance problem, please fix it!”. My wild guess might be that you’re talking about something that was fixed in 3.5.3, that’s just me guessing.

http://unity3d.com/unity/4/faq say :
Overall questions about upgrading to 4.0, support for 3.x, launch of 4.0

  1. Do I have to upgrade?
    No, you can continue to use the products you have purchased and upgrade when you want to. We’ll keep delivering critical fixes for 3.5 at least through 2012. Right now, Unity 3.5.6 is being developed (current release is 3.5.5), and will be out soon. It improves some things, particularly some mobile performance regressions compared to Unity 3.4, improves mesh data handling in general, and fixes a bunch of issues. Read this recent blog post on Unity 3.x and Unity 4 going forward

and problem “unity 3.5.3 performance on android”

Turns out the text is out of date; it was referring to 3.5.3. Yes, 3.5.6 is being developed right now, but there are no fancy speed improvements that I know of.

Like said on that thread - please file a bug report with your project. There can be millions of places where performance is a problem, it’s impossible to know what exactly is going on without a full bug report.

that is crazy . i can’t upload 4 gig scene to unity . and its easy to see the big performance problem in 3.5.X version . just create a scene with some skined mesh and first time export with 3.4.2 and test in any android device you have and second time try it with damn 3.5.5 version . and look at fps .
you say no body in unity team is not try it before ???