I have submitted several bug reports and I know it takes time to address issues, but right now my frustration is very high.
I develop iPhone training games for the US Army. I have a presentation due on our current effort next week. There is lots still to be done, but I am moving at a very slow pace. Unity hangs almost every time I click the “Play” button in the editor.
I am on a MacBook Pro 2.66GHz with 4GBs of RAM. The OS is 10.6.8 and I am running the most current release of Unity 3.50f5.
I am not running any other applications or weird background processes except MonoDevelop. Unity is my primary application.
There is no pattern or reason why this is happening. It doesn’t matter if I turn off a mesh or add a new tag. 8 times out 10, Unity will hang and I have to Force Quit. Testing the game is a big part of my day and having to Force Quit and restart Unity every 3 minutes is now way out of hand. My project is in 3.5 and I have no real way of going back to 3.4. I really need a solution here. Anyone else having this problem?
Have you investigated whether it is certain assets in your project that could be causing the problem? If you play around for a while with a completely different or brand new project does Unity still misbehave for you?
No I’ve had the same experience. I’ve been developing on a MacBook Pro 2.4Ghtz Code Duo with 4GB of RAM, and if I run Unity flat (not through MonoDevelop to debug), it will work 9 times out of 10.
If I run Unity through MonoDevelop to debug however, 3/7 times or so it will hang and I will need to force quit Unity and re-open to attempt again.
It doesn’t seem to matter which project I’m developing or what I change.
That and Monodevelop is PAINFULLY slow on the mac. Everything from typing to scrolling. Even worse, since 3.5, just moving the mouse pointer over some text can freeze the mac (checked the system monitor and Monodevelop crushes both CPUs to 98% usage) for up to half a minute - for which I can’t do anything on the computer and all it ends up doing is highlighting the same word in the file.
I’ve tried turning off code-completion but to no effect. Restarting Monodevelop aids only sometimes.
Kinda frustrating…
It makes me want to get a PC and use the Mac just for builds…