I can’t seem to get my head around the Particle System Collision. I’m not 100% sure how it works. But what I’m trying to do is send a message using ‘OnParticleCollision’, but this doesn’t seem to be compatible with the new Particle System. I’ve also tried adding a World Particle Collider’, but again, nothing.
Any ideas on how to get a collider system to work with Unity 3.5?
Eric5h5 is right, this currently only works with planes, although even with that I am having trouble.
I am attempting a crappy implementation of my own particle collision, by moving gameobjects to the same position and size as the current particles, and using them to detect collision.
However, I am having trouble accessing the real size of the particles, rather than the start size of the particles. It seems you can only access the variables in the main part of the particle system and not any of the modules, even from the individual particles themselves. I hope I am wrong.