Unity 3.5 Pathfinding

Just wondering if the pathfinding in the unity 3.5 beta requires a pro license or if anyone can use it.
Just wondering since i was following the user maunual and they say that under window there is supposed to be a window called “navigation mesh”. And it is not there for me.

You need the Pro version to have Navmesh/Pathfinding built in with Unity. Though you can make your own pathfinding. I would suggest the A* algorithms because it’s quite simple to understand and works nicely.

Here are some links, and try googling A* pathfinding techniques and A* heuretics.

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Or you could get some other A* algorithm that was made in Unity. This one was made by Aron Granberg and it’s really fast and it saves you a lot of work.

Link to his webpage

And the pathfinding or the navmesh is not yet officially documented in the docs but try to make a search in the local docs located in the install directory of Unity.

– David