Unity 3.5 sound continues playing after game no longer playing

It seems to be a sound bug that I’ve stumbled upon. The sounds are manage via scripts telling them when to play and when to stop. Now that I’ve upgraded to unity 3.5 though, when I play the game all works fine as it did before, but when i stop the game running the audio keeps playing. So far the only way I’ve found to stop the sound it to close unity. Is anyone else experiencing anything similar or have any idea how to fix it? Should I go ahead and file a bug report?

Edit: Well, I solved the issue. I was trying to play an attached audio that was disabled.

This still appears to be a bug though, if the audio was disabled shouldn’t it have not played in the first place? and the fact that it was continuing to play after the game stopped also seems to be a bug.

I am having the same issue, did you find a solution to this by any chance? Thanks!

I implemented a workaround by stopping the audio in the OnAapplicationQuit callback.