So it seems all the tiling settings for textures are all over the place now… Is there a way to fix this ? Some setting ? None of the values I am supplying are making sense, even on a two triangle plane…
Not sure what you mean; tiling is the same as always as far as I can tell.
–Eric
Ok I think I figured it out!! The texture setting for clamped/wrap was lost in this version. Unity now considers ‘GUI’ textures as clamped. I had to flip the texture to type to: Texture and set the wrap mode accordingly. Hope that helps some folks
same problem here