And when I try to open the generated XCode project manually, I get “Project Blah/Unity-iPhone.xcodeproj cannot be opened because the project file cannot be parsed.”
Any ideas? I read that OpenFeint’s Unity plugin causes this issue, but I’ve removed that.
Yes, I’ve got that. Replacing “+” character with “-” actually works. For me it didn’t work, because i renamed files in Xcode project, generated by Unity 3D. Instead, you should rename files in Unity and then build a project for Xcode. Don’t forget to update references.
The same problem is mentioned in ReleaseNotes for the new version (v2.0 - March 29th 2012 “Early Janitor”) of Applifier project: https://github.com/Applifier/applifier-mobile. To fix it they gave up using “+” and other special characters in the file names.