i have a question, according to what i have read about unity 3 and monodevelop, is it true that there will be a unity script integration to monodevelop with syntax highlighting and autocompletion just like C#???
its not en par with C# but thats not exactly a surprise cause C# is the main / primary language of monodevelop itself, while unityscript is a unity only thing.
also, you need to be lucky to not have monodevelop crash all few minutes … I only use it for debugging here on my mac, its to crashy for anything else and takes by far too long to load.
That thing needs a native OSX implementation to be of any real use.
For unityscript there are already alternative editors that are much stronger, faster, lighter and stable than monodevelop
I agree that MD is still a bit sluggish in our beta stages, but I’m not aware of any crashes (we have many devs that use it daily here without crashes). Please let us know if you can reproduce the crashes.
Has nothing to do with UT there, so I don’t blame you guys
The official monodevelop even in its most current version crashes the whole time too, thats why I avoid it like the pest. I’m faster working with “all typing + docs search” than waiting for it to restart all the time, especially when I forget that copy paste …
The MD version we ship with the beta is “newer” than versions released by Novell. We have people internally working on our version of MD as well, so reporting bugs to us for the MD version shipped with Unity is valuable.
When using Monodevelop to write C# code in Mac, every time double click files(to open files in editor, Monodevelop) in Unity iPhone will make Monodevelop crash. The only workaround I find is to open files manually in Monodevelop. Although this is not a big deal once adopting externally opening file habit, I still hope that the coming version, Unity’s Monodevelop will have no such problem.
Looking forward seeing Unity provided Monodevelop when Unity 3 is officially released.
I started to occur this problem as soon as I updated my MonoDevelop from 2.2.2 to 2.4. However after I reverted my MonoDevelop back to the latest 2.2.2, it works perfectly.