Unity 3 Beta 6: Compressed sounds not playing on iOS devices

Since upgrading to Beta 6 on Friday I’ve noticed that any sounds applying compression in my game are no longer playing. Sounds in Native WAV format play just fine. No errors are thrown and they worked just fine in Beta 5. Is this a known issue? Also, where can I find release notes for each new beta? It would be helpful to know what’s been addressed, what’s still broken, or anything new that’s been introduced.


I should also note for clarification that inside the editor the sounds play fine. It is only once the game is on a device that the sound no longer plays.

hi,

here is a topic for unity 3 beta release note
http://forum.unity3d.com/viewtopic.php?t=59875&sid=e43d8079ccf88bfe421db6fd2bae5b08

you can find the release note here
http://files.unity3d.com/ethan/ReleaseNotes30.html

:wink:

Gracias. This morning I changed one of the sounds to not use compression (leaving others compressed) and when I rebuilt the app all the sounds started playing again. Despite it now working, I can’t help but feel there’s some wonkiness going that needs to be addressed.
:slight_smile: