I have a a 2D game that had image-planes set apart in z space for parallax and perspective.
They were all rendering fine under unity iPhone 1.5.1f2 but i have upgraded to unity 3 beta 6 and alot of the planes are rendering out of z-order when the camera is panned around across the 2D images.
is this a bug? or is there some new way that unity calculates the zdepth of objects.
i am currently using the particles alpha blended with Zwrite set to On for the shader…
please help if you can shed any light on the matter…