UNITY 3 beta preview

It’s fantastic !!
A milestone in game engine

Have you tried Beast yet? Post a screen shot.

Yeah, Beast us up baby!! I wanna see the first pic from a beta user…

WOW!

Thanx for the screenshot nikemerlino. I did my pre-order this morning, looking forward to seeing 3 for myself. Accourding to the email from Mr. Helgason the rest of us should get beta build links in the next few weeks.

Pretty sweet

331618--11688--$unity3_144.png

Does this include building to iPhone? I pre-ordered Unity + iPhone last week and I haven’t got the beta.

Or is this for Pro only beta?

Unity 3 is indeed awesome! I made a quick scene for a Beäst walkthrough/tutorial we`re planning on making very soon. Supersimple scene, but good for showing off some of the powerful features of this excellent lightmapper :slight_smile: Will post more stuff later, so stay tuned!

I’d love to see the unlit version of that model to compare.

So if we pre-order now we can get the beta?

not yet but at a later point as mentioned in the announement thread on 3.0 etc (right now the first 100 preorderers got their mail, the others will get it on first come first serve base over the coming weeks from what mentioned on the unity 3 preinfo page)

Wow … Wait … that’s fracking impressive.

Actually i’m working very hard on setting nice lightmaps, but I just can’t imagine how Beast will boost the overall visuals.

in before the appstore flood of “wow it’s beautiful !!” comments on every new Unity game

:lol:

If you’ve not yet gotten the email from Mr. Helgason, here’s some info:

A little comparison. You can`t really see some of the color bleeding and lightbouncing here, but I could try to post more shots showcasing these features tomorrow :slight_smile: I know the lightmapped version is a tiny bit burnt out at the moment, but as Beäst stores the lightmaps as high dynamic range .exr files,I could have easily toned down those burnt out areas in photoshop or another image application after the baking process.

:shock: :shock: :shock:

Holy fracking one-eyed flying CHICKEN.
The enhancement is absolutely awesome !

One question though : How does it overlay with existing “manual” lightmaps ? (= black white texture put in a 2nd pass under the shader)
Does it blend ? (no pun intended :lol: )

Holy crap! Very impressive.

I preordered about two weeks after the initial announcement so hopefully I’ll have my hands on this soon! :smile:

it will not like it cause you run on 2 UVs, either you sacrifice yours, or beast can’t generate its.

Thats not quite true… you can use your own lightmaps on your 2nd UV’s (or Unity generated UVs) via Beats lightmapper implementation, without needing to actually bake a beast lightmap.

It’s a very cool system… can be done in editor, or via script at runtime. (Thanks Aras for heling me see the light) :slight_smile:

The 2.x lightmap shader we are all use to using wont be needed anymore, as any shader that ships with 3.0 will be able to work with the lightmapping system.

Beast and the lightmapping implementation really ROCKS!

If you really need to use your own manual maps too, I guess you could always open up the lightmap created by Beäst in Photoshop and paste/blend/replace your lightmap with that one. Haven`t tried it myself, but it should work.

Yes have done that a few times too… so long as you put your map or Beast’s in the correct slots in the lightmapper tool, and make sure your object lightmap index is pointing to that slot, Unity is happy :slight_smile:

I have to say, when I first heard about Beast being implemented in Unity 3.0, I was excited for everyone else, but never through I would move away from my existing workflow of baking LM and AO in a 3d app, but I have to tell you… UT have done such a wonderful job of getting Beast into Unity and making it work seamlessly… and the Lightmaps it generates are AMAZING!

Sure, there are more things to add in future 3.x updates, but overall, its simply such a fantastic tool, the UT guys should all be very proud of themselves.