A load of my textures come out as right pink since I upgraded to Unity 3, It looks like a lot of materials switched to vertex colored…Is there a quick fix or do I need to go through all my models (lots) and set them to diffuse again?
Pink Materials mean there’s a problem with the shader.
Pink textures mean a Normal map has not been updated properly to the new compression format for 3.0.
Ah ha…it looks like it was because my scene is an asset bundle (I was viewing those pink textures while game was running) and was created with a previous version of unity. I’m guessing if I rebuild the bundle with U3 it should work…testing now.
Cheers