Unity 3 Beta Webplayer (Minor Emergency)

Sorry for the dramatic subject line. This is my fault for not fully reading up the docs on the Unity3 beta.

However, I have a big question for the Unity team (and I don’t have any other contact, so I thought I’d post here in hopes of starting this rolling).

A graduate student of mine has created a very simple project looking at movement through medieval castles by tracking online players’ movements in 3d through the webplayer and a database connection. Being clever, I told him I’d assemble the project in Unity3 beta to take advantage of the lightmapping offered there. Got the whole thing looking as nice as it could and went to build the webplayer this morning only to realise that the webplayer build is disabled in the beta.

The minor emergency part is that his deadline for finishing this project is in about ten days and this webplayer is absolutely essential to him passing the course and earning his degree.

So, my big question is, is there some way to build the webplayer? And sooner rather than later?

Any help offered is extremely welcome.

Thanks!

Your going to have to use 2.6.1 and submit the work from a backup of his project (you DO have a 2.6.1 backup…right?). The webplayer in beta is off and 3.0 won’t be released for a while.

Sorry but, beta is beta. Which basically means if you try to upgrade a serious project from an older more stable version of the engine, you might get screwed until final release. This also applies to final releases of any engine as well. Never EVER upgrade a project in development to the latest version of your engine unless you are fully prepared do deal with whatever changes that may have been made.

The lightmapping IS nice, but not necessary to complete the project. Just use a directional light and a vertex light dome for lighting (or external lightmapping if you can).

Thanks for your response. All good advice, which I kind of knew beforehand, I just got ambitious and lazy about reading the docs. Not a good combination.

I did rebuild the project in 2.6. It doesn’t look as nice, but, you’re right, high quality visuals are not the point here. It would have been a stretch to make it look nice in any case.

Thanks again!