I’ve been searching for an answer to this, but can’t seem to get a straight one. With Unity 3, will it be possible to develop the content/scripts on a PC, then convert it to an iPhone/iPad project? (I will have purchased the licence of course for Unity iPhone)
I don’t have a mac, but have both an iPad and an iPhone that I would really prefer to develop for =(
That is about as straight of an answer as I could get, Thank you =)
Alright, so lets say I HAVE a mac, but my wife is using it. All. the. time.
Is there a way I can remote into the mac and use unity? (most RDP programs don’t support 3d, other then vnc, which is dog slow)
Or, with Unity 3, can I have unity on both my PC and Mac, Develop the project on the PC, move it over to the mac, THEN put it into unity iPhone? Will all of the code work?
Ah alright, that sounds ok. This may be fairly general, but what kind of iPad specific stuff do you mean? Mostly input control? Or is there a whole slew of stuff?
My main concern is that if I develop everything on the PC, then go to port it over on the mac to the iPhone, everything will break. =(
move over yes.
but not needfully work the same, look the same or be as performant.
Unity 3 is a new major version, not a small enhancement and it brought some new some that for compatibility reason could not be added to unity 2.x (new physx, new mono)
still somewhen this summer (which from past years means till oct potentially). The target for UT is a solid product, not a fucked up release.
Thats the competitions job
I started my project in 2.6, then bought the pre-order of Unity 3, which gave me iPhone 1.7 until the U3 beta. The only changes I needed to do were related to the controls, which was not too much work. Plus my game runs in portrait, so I had to do some changes to my Main Camera, which was a case of a few minutes work. The subsequent change to the Unity 3 beta didn’t take too long either.
If you start a project for iPhone without the iPhone licence you will need to bear in mind that the performance will be very different. On my set-up, 1000 frames-per-second on a Mac relates to about 60 fps on an iPhone 3G.